Get a library that models a collection of audio sources moving in a 3D space.
The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent ...
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Let your application record a voice over for your audio files and display audio waveforms.
Capture, synthesize, process, and analyze audio.