GDC 2007: Rapid-Fire Material Systems with Direct3D 10 1 > Links

Take your scene designs to the next level.

Direct3D 10 is designed from the ground up to empower you to blast way more unique objects, materials, and realistic clutter into your scene. Discover opportunities to get the best small batch performance and exploit the leap forward in shader programmability in shader model 4.0 to achieve a new level of visual diversity. Learn how to design massively-scalable Direct3D 10 ...

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